Eeotion-pictttre card game



Patented Dec. 11, 1928.

IED TATES teen MOTION-PICTURE CARD GAME.

Application filed October 21, 1927. Serial No. 227,785.

This invention relates to improvements in cardgames and more particularly to motion picture card game and has for its object to provide a simple, efiicient and inexpensive device and invention of this character.

In the minds of the great majority of the public motion picture personalities and iiicidents exercise some fascination and interest and the present invention is directed towards providing an easily understandable game for young and adult alike characterized by the fact that it connotes various features in motion picture creation and production, the end being to stimulate rivalry between a hand of players, four, five or six in number calculated to be helpful in winning score marks of graduated values.

Another object of my invention is to provide a novel card game wherein the elements and niceties of chance and skill are evenly balanced allowing degrees of proficiency in scoring winning marks to depend largely upon certain trump cards and bid cards; wherein care is bestowed in bringing about the shifting of values in accordance with certain definite rules in playing the game.

A still further object of my invention is to provide a card game consisting of five suits of twelve cards each, the suit cards being composed of company cards and extra cards, bearing appropriately colored and shaped geometrical figures, similar figures designating the same cards of one suit, the company cards bearing portraits of screen personalities and incidents of varying values.

Another object of the present invention is to provide a card game afiording innocent amusement and distraction without the proclivity towards monetary gain, wherein certain motion picture operations are symbolized on the cards and card movements in the hands of players, and wherein each player makes his own individual points independently of other players, or association of players.

IVith theabove and other objects in view my invention consists in the arrangement, combination and details of construction disclosed in the drawings and specifications, and then more particularly pointed out in the appended claims.

In the drawings, wherein similar reference characters designate similar parts thruout the respective views,

Figure 1 is a plan view of a card belonging to one suit,

Figure 2 is a plan view of a card belonging to a second suit Figure 3 is a plan view of a card belonging to a third suit Figure l is a plan view of a card belonging to a fourth suit Figure 5 is a plan view of a card belonging to a fifth suit Figure 6 is a plan view of a company card,

Figure 7 is a plan view of five cards, some shown fragmentally, showing the five headliners for the five company cards,

Figure 8 is a diagrammatic view of a players hand of cards, and

Figure 9 is a plan view showing the twelve cards of a suit overlapping one another.

In the drawings, which are merely illustrative of my invention I disclose a card game composed of five suits of twelve cards each, the latter being numbered consecutively 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, and 21; five cards of this and every suit are picture cards designated 22, 23, 24, 25, and 26, which cards are known as Company cards, referring to a motion picture company; each such card has a picture or portrait 39 preferably of a screen or motion picture personality inscribed or otherwise printed thereupon, as in a border 38, the name of the particular screen person being inscribed as at 40. The five company cards have printed thereupon twice on each card, so as to be readable from opposite ends of the same card the legends Hero, as at 33; Star as at 34:; Director at at 35; Author as at 36; Producer as at 37.

In order to readily and effectively distinguish the cards of any suit appropriate and preferably geometrical symbols or the like are designed to be printed upon the cards of the suit. The particular symbols that may or could be selected are; dollar mark colored always in one color say black; triangle, colored, say in red; circle, colored say in green; star colored say in gold; and square, colored, say in blue; other colors, could, of course be employed with equal results and effects.

Every card of each suit will have the symbol of its suit imprinted preferably in small letters at the diagonally opposite corners of the card, facing in the direction of the adjacent printed matter, which latter will be the number oil the hard indicated as at 2T shortly above the symbol, the symbol being printed in .ar color allotted to the same as The company cards include seven cards, number-e 1 :ui'iv ly l 2, 3, l, 5, 6, and 7 respectivel each con- 0 number refer to the number oil symools printed on the car the arrangement of the symbols corres 'ionding to any urtieular number varyin according to the desire of the card m i acturer, but s mmetrical designs will b followed as tar possible. The syn'ihols or? one arrangeii'ient is ii'idicated at 28 in Figure 1; these seven cards are designated respectively r ii, C l), E, the remain :leter rom ue drawug two cards heii The several cards a e thus seen to belong to five suits, each suit havii'ig cards of varying values and possible score marks. As between the s veral suits, the suits have equal value, except the dollar mark suit, which will buy any other suit, should the player be out of the suit which is being led. The highest cards which are known as company cards, are producer; author; director; star; and hero, the remaining seven cards being known as extra cards, referring to extras as used in motion picture companies. The entra cards are numbered consecutively as hereinbe'fore explained.

The motion picture card game is played as follows; either tour, five or SlX persons may play this game. Cut for deal. The player drawing the highest card gets to deal, and deals out the cards (it four are playing, each playergets fifteen cards) it five are playing, each player gets 12 cards; if six are playing each player gets ten cards. Tl e players then study their hands to see how many tricks (or reels) each can possibly make.

The dealer bids first, bidding the number of tricks or reels he is sure he can make. The player next to the left of the dealer then bids, and so on in rotation around the table, until all of the players have bid; the player bidding, or contracting to make the greatest number of tricks (or reels) gets the lead.

The first player, if he holds a producer, should lead aproducer, and it not, should lead from a protected high card (an author with one extra, or a director with two extras). If the player next to the left cannot follow suit (and he must follow suit it he can) he may buy the trick (or reel) with dollar suit card (a small. dollar suit card on the first round).

If a player has tour, or live dollar suit cards (this suit having the highest "alue of the whole five suits) and long suit he should lead the other players out of their dollar suit cards first and then make his other suit cards good.

It a suit has been lead twice, it is to be expected that the third lead of the same suit will be bought with a dollar suit card unless all. of the dollar suit cards have been played.

Protecting your hand by keeping track of the cards as they are played is the most essential point in the game, since, by knowing what cards oft each suit has been played, you will be better able to judge the value of the cards remaining in your hand after each play.

No player may score unless he has bid, or contracted to make a number of tricks (reels). Each trick counts ten points. holding a star company card (namely a Star of the dollar triangle, circle, star or square suits) scores ten points for each such Star company card held. Any player holding all five of the Star company cards in one hand scores one hundred points.

Vfhen a player bids a. certain number of tricks (or contracts to make so many reels) and fulfills his contract, he scores ten points for each trick or reel) he h as made. But should he fail to make the number of tricks (or reels) he has bid or contracted to make, he is penalized ten points for each such trick or reel that he has failed to make. For example ;-should a player bid four tricks, and he makes five, he scores forty points, for fulfilling his contract oi tour reels, and adds ten points for the additional trick or reel. But should be make only three tricks or reels, he scores nothing as he failed to fulfill his contract, so this losing player deducts ten points from his total score for each trick, below "he number he has bid or contracted to make.

It a penalized player has no score from which to deducta penalty then the penalty is recorded against him to be deducted from any score he may make before the game ends.

Any player who reneges (which is a failure to follow suit when it is possible to do so) is penalized ten points, if the renege is discovered by an opponent and made known before the hand is played out. The player who first scores a total of two hundred points wins the game, and adds an additional twenty points to his total score.

In Figure 9 a diagrammatic view appears showing a square to designate a table, having the north side I; east side H; west side J; and south side G. This represents an analysis of a four hand play. The table is. of course, set for four players known as south, north, east and west. Referring now to the bids, after the player has arranged the cards according to suit, south bids two, holding a producer and a protected author; west bids three, holding a producer and two protected authors; north bids five holding two producers, two protected authors, and four dollar suit cards; east bids two, holding a producer and four dollar suit cards, with a protected director which he is sure he will make good.

As the play now proceeds, north having Any player I contracted to make the greatest number of tricks or reels, gets the lead, and plays the d0llar5; east plays the dollar1; south plays the dollar- )roducer; west plays the d0llar7 and south takes the trick.

South leads the triangle2; West plays the triangle 5north plays the triangleproducer; east plays the triangle-1; and north takes the trick.

North leads the dollarauthor; east plays the dollar2; south plays the dollar3; West plays the star1; and north takes the trick; north leads the circleproducer; eastplays the circle3; south plays the circle-1; west plays the circle2; and north takes the trick.

North leads the square7; east plays the squareproducer south plays the square3 West plays the square2; and east takes the trick period.

East leads the circle5; south plays the circle-6; west plays the circleauthor; north plays the circle7, and west takes the trick.

West leads the starproducer; north plays the star3; east plays the star6; south plays the star4l, and west takes the trick.

West leads the squareauthor north plays the dollar--6; east plays the square-1 south plays the square-5, and north takes the trick.

North leads the starauthor; east plays the star7 south plays the stardirector; west plays the star2, and north takes the trick.

North leads the star-star; east plays the dollarhero; south plays the square-star; west plays the star5; and east takes the trick.

East leads the dollardirector; south plays the dollar4; west plays the circle-4L; north plays the dollar-star; and east takes this trick.

East leads the squaredirector; south plays the triangle-star; west plays the square4c; north plays the triangle4; and east takes the trick.

East leads the circlehero; south plays the circledirector; west plays the square 6; north plays the triangle6, and south takes this trick.

South leads the triangle-author; west plays the trianglehero; north plays the triangle7 east plays the triangle3, and south takes the trick.

South leads the triangle-director; west plays the squarehero; north plays the starhero; east plays the circle-star; and south takes the trick.

We now come to the total tricks of the score South takes three tricks or reels, and scores thirty points, plus ten points for holding the square star, and ten points for holding the triangle star, making a total score of fifty points. West takes three tricks or reels, and scores thirty points. North takes five tricks or reels and scores fifty points, plus ten points for holding the dollar star, and ten points for holding the starstar, making a total score of seventy points. East takes four tricks or reels, and scores forty points, plus ten points for holding the circlestar making a total score of fifty points.

Numerous modifications may be resorted to in practice without departing in principle from the details of construction herein disclosed.

What I desire to claim and seek by Letters Patent is 1. A card game consisting of five suits, each suit composed of twelve cards, each suit having a uniform symbol of the same color to distinguish it from the cards of other suits, the symbols being a triangle, a square, a circle, a dollar mark sign, and a star, the cards of each suit having five of them inscribed with a portrait, the portraits being that of a producer, a star, a director, an author and a hero, being motion picture personalities.

2. A card game devoted to motion picture incidents and persons characterized by five suits, there being 12 cards to each suit, five of the twelve cards of each suit being picture cards having portraits of motion picture persons such as producer, author, director, star and hero, the remaining cards of each suit being numbered consecutively from 1 to 7, each suit having a symbol devoted to it, the symbols for the five suits being the dollar mark, triangle, circle, star and square, these symbols having a distinguishing color, the triangle red; circle green, dollar mark black, square blue, star gold.

- 3. A card game composed of five suits of 12 cards each, the suits being distinguished by symbols, dollar mark, triangle, star, square, circle, having the respective colors black, red, gold, blue, green, seven cards of each suit called extra cards are numbered consecutively, there being as many symbols to each card as the number designated thereon calls for, the remaining cards of each suit being company cards to which higher values are assigned than to the extra cards, the company cards being characterized by portraits of motion picture personalities, also bearing the appropriate symbol thereon of the proper suit, the names or titles Hero, Star, Director, Author, and Producer being printed respectively upon the company cards.

In witness whereof she has hereunder set her hand this 30th day of September, 1927.

JOSEPHINE OW'EN MIRANDA. 

